HOW WE WORK
WORKS OF ART
We’re not afraid to say it. Our artists are the best.
With such a diverse portfolio of games, they needed the artists to match. Not one game is the same, our artists have taken inspiration from past artists and history to create the most fitting game designs. Take Charlie Chance for example, these games were inspired by the animations of Max Fleischer, the creator of Betty Boop and Popeye the Sailor. The blank and white, cartoonish style carries the aesthetic of this 1930s animation style. Where as our games that have been inspired by art through history. Our Viking-inspired games series sees symbols ring true to Norse mythology with motifs such as Thor’s Hammer and Frithiof’s Angurvadal.
Consistency is key
Our artists work tirelessly to make sure that players will recognise what series a game belongs to without a title. This attention to detail with what makes our artists the best.
THAT'S THE SOUND OF OUR AMAZING GAME AUDIO.
Have you ever been playing a game and thought, wow, this music is pretty cool. You can thank our audio geniuses.
But why is sound so important?
Ambience. Our audio works in harmony with our game artwork to completely immerse players in the world of the game. Take our Ancient Egypt inspired games for example. Opulent gold drawings are accompanied by percussive instruments reminiscent of the sistrum and rattles associated with this ancient realm.
Did you know...
... That Mega Don is the very first game to be built with our proprietary audio middleware tool, SoundStage!